Master Bar
The process of designing a casual game interface from a few sketches.
DS for Apple Watch
Check out the menus suggested by nutritionists, check the water consumption and eating habits list on your watch.
PROJECT: Mobile game
ROLE: UI Design - User Interface / Art Direction
DATE: 2016
INTRO
I was invited to work as a UX/UX Designer on this project. The game was conceived in on a mini-jam made by the company in which the challenge was to develop into one month a game that was creative and innovative.
The mechanics of menus and engine had already been sketched by a game designer, now it was my turn to create the UI and if necessary implement usability improvements.
Master bar is a simple and fun game: the goal hit the target with different drinks for the most entertaining clients Connect to Facebook and challenge your friends (and the world) to see who has the best aim and who the real "Master Bar". Its a F2P game with more than 40 kinds of drinks 15 bartenders to unlock.
I was invited to work as a designer in the Master Bar project. The game was conceived in on a mini-jam made by the company in which the challenge was to develop into one month a game that was creative and innovative. Challenge accepted! The mechanics of menus and engine had already been designed by the game designer, now it was my turn to create the UI and if necessary, implement small UX improvements in the way. For this project I had to create fast wireframes so that the team of developers could start to develop the prototypes of the menus and gameplay.